My most important project. Through developing A-Star Theft, I have learned all disciplines of game development: Including design, programming, graphics, audio and writing.
I care about my craft, always striving for improvements. Since publishing A-Star Theft, I have released over 30 updates with graphical, audio, and gameplay upgrades.
Continous work on the game has made me a better designer in every regard.
Having worked with 3D modeling since 2016, I am self-taught and proficient in a variety of methods. I especially love working with lighting and rendering. Hard-surface modeling is what I do best. Most of my models are made with Autodesk Maya.