(Please note that this site is work-in-progress)


My most important project. Through developing A-Star Theft, I have learned all disciplines of game development: Including design, programming, graphics, audio and writing.

Video game screenshot Video game screenshot Video game screenshot

I care about my craft, always striving for improvements. Since publishing A-Star Theft, I have released over 30 updates with graphical, audio, and gameplay upgrades.
Continous work on the game has made me a better designer in every regard.


A snowman render
A kitchen render
A guitar render
A knife render
 tire in mud
Gin bottles
Low polygon furniture
Die render, macro photography style

Having worked with 3D modeling since 2016, I am self-taught and proficient in a variety of methods. I especially love working with lighting and rendering. Hard-surface modeling is what I do best. Most of my models are made with Autodesk Maya.